TECH DEMO TODO
Things to ask
- p00f --> make alien foliage
- ecksdee people --> nice hover
- cfraz --> weapons
Unassigned todo
- flamethrower?
- defense system in corridors
- "explosion friendly" barrel
- weapons!
- rubble! (juan3d)
- rock!
Erroroman
- get those models
Genjix
- c'chtdaa
Deathgrupie
- alien
Sai'ke
- loop ambient sound
Xotic
- Rework some texture mapping
- Add more doors (so others can add entities to them)
- Finish the different levels one by one, starting with corridors
- Do the rocks in the corridors - __DONE__
- Rework sector 6 in corridors - __DONE__
- Rework rooms in lab_in1 - __DONE FOR NOW, TECH DEMO READY__
- Make more life in the levels
- Make sure all portals touch the ground (to avoid falling through floor) - __DONE__
Caedes
- add ambient sound to station
- see how to apply exploding behaviour to anything __DONE__ at b2cs/templates/blxml/behaviour/exploding_barrel.xml. needs testing.
- sounds to open and close doors
- CC\trunk\art\sounds\indoor\doors
- change glow texture when open and close doors
- scanner chamber
- about the scan chamber it should be a red layer moving inside the rotating doors, and if the scan succseeds it opens the doors, else it will stop scan and play the false sound
- library of explosion __DONE__ at art/models/objects/explosion_d_fact.xml
- investigate particles problems
- proper paths for animations?
- Make a new shader so that alpha objects work fine in std_diffuse.
- prepare templates for different kind of spawns.
Jorrit
- Work further on settings menu (most important there is the ability to change controls in game)
- Monster AI and fighting.
- add trigger stuff to see if player is in 'view' of creature (as in email)
- add pcmover stuff (as in email)
- Fix the flickering polygons with std_diffuse.
- Fix the 'fall-through-floor' bug. - __DONE, NEEDS MORE TESTING__
- death (cant die yet)
- Fix the triggers in CEL, so that it works through portals. - __DONE, NEEDS TESTING__
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