This is set inside the colony ship after it crashed in the planet's surface, there'll be some missions, all lineal.
Contents |
First mission
TODO checklist
The player just woke up and needs to reach Deck One to complete the mission, he starts at deck 12 without weapons or items and he has to go all the way up to deck 1.
puzzle 1: On deck 12 he needs to take the elevator but the controls are broken. Here the player has to solve the first puzzle which is a logic circuit puzzle: One or more logic bricks of the circuit are broken and the player has to fetch the right replacement parts from a nearby storeroom.
The player proceeds to take the elevator to deck one but at deck 7 the main power fails. The elevator stops and it automatically opens the door.
puzzle 2: On deck 7 the player has to take the emergency ladder to continue down. But the entrance to that ladder is blocked so the player has to try to unblock it with explosives.
After opening the entrance to the emergency ladder the player can continue down. (There's might be the possibility for the player to take directly the emergency ladder instead of the elevator?)
Once he reaches deck 3 he'll encounter some aliens, which he'll have to avoid until he pickups a weapon, then he continues to Deck One.
puzzle 3: In order to find a suitable weapon the player has to enter the weapons storeroom. This is obviously a place that should be well protected to prevent everyone from just grabbing weapons so we can protect the door of this storeroom with another mastermind/sudoku like puzzle (or something else)?
Note: this is just a rough description of the mission.
Maps
The colony ship is divided in sectors and decks, the topmost deck is numbered 1 and the number increases as you go lower. The Sectors are named after one or two letters of the alphabet, without a particular pattern.
Deck 12, Sector M
Medical facility and cryopods monitoring
Elevator tunnels
no map yet
Deck 3, Sector C
Here the player faces some aliens, and gets a weapon.
Deck 2
Officials restrooms, has no sector, as there's only one.
Deck 1
The bridge and command centre, "Deck One", as deck 2, has no sector name.
Concepts
Hallways
Elevators
Weapons
Models
Many of the models we need are already in the svn repo, such as artsource/models/nastyalien for an enemy and artsource/models/assault-rifle for the weapon we need to create the levels though, we can reuse the stuff in artsource/levels and artsource/XoticStuff/
Second mission
Nothing planned yet
back to Roadmap
